package cranim.simulation.units;

import cranim.Constants;

/**
 *
 * @author Benedikt
 */
public class AbstractBomber extends AbstractUnit implements Constants{
    
    public AbstractBomber(){
        unitType = BOMBER;
        baseArms = 1000;
        baseShields = 500;
        baseHull = 7500;
        baseSpeed = 4000;
        drive = IMPULSE;

        rfscargo = 0;
        rflcargo = 0;
        rflfighter = 0;
        rfhfighter = 0;
        rfcruiser = 0;
        rfbship = 0;
        rfcolship = 0;
        rfrecycler = 0;
        rfprobe = 5;
        rfbomber = 0;
        rfsolsat = 5;
        rfdestroyer = 0;
        rfdeathstar = 0;
        rfbcruiser = 0;
        rfrlauncher = 20;
        rfllaser = 20;
        rfhlaser = 10;
        rfgauss = 0;
        rfioncan = 10;
        rfplasmaturr = 0;
        rfsshield = 0;
        rflshield = 0;
    }
}
